Ps3 Star Wars The Force Unleashed
Star Wars: The Forcefulness Unleashed | |
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Developer(south) | LucasArts[a] |
Publisher(s) | LucasArts[b] |
Managing director(due south) | Haden Blackman |
Producer(s) |
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Designer(s) |
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Programmer(s) | Cédrick Collomb |
Artist(s) | Matt Omernick |
Writer(south) |
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Composer(s) | Mark Griskey |
Serial | Star Wars: The Forcefulness Unleashed |
Platform(s) |
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Release | September 16, 2008
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Genre(s) | Action-take a chance, hack and slash |
Way(s) | Single-player, multiplayer[c] |
Star Wars: The Force Unleashed is an action-take chances game developed by LucasArts and office of The Force Unleashed multimedia project. It was initially developed for the PlayStation two, PlayStation 3, Wii, and Xbox 360 consoles and on iOS, second-generation N-Cuff, Nintendo DS, PlayStation Portable, and Java-equipped mobile telephone handhelds.[ane] The game was released in North America on September 16, 2008, in Commonwealth of australia and Southeast Asia on September 17, and in Europe on September 19. LucasArts released downloadable content for the PlayStation 3 and Xbox 360 consoles.[ii] An Ultimate Sith Edition of the game, containing both new and previously released downloadable content, was released in November 2009,[3] and afterwards ported to the macOS and Microsoft Windows. An enhanced remaster of the Wii version, adult past Aspyr, was released on Nintendo Switch on April 20, 2022.[4]
The projection bridges the first ii Star Wars trilogies, acting as an origin story for both the united Rebel Alliance and the Galactic Civil War depicted in the original trilogy. The game introduces a new protagonist named "Starkiller", a powerful Strength user trained as Darth Vader's secret apprentice, who is tasked with hunting down Jedi survivors of the Great Jedi Purge while trying to go along his existence a secret. However, later he is tasked with planting the seeds of what would become the Rebel Brotherhood, which Vader plans to take advantage of to overthrow the Emperor, Starkiller begins to question his own morality and to slowly redeem himself. Following Disney's conquering of Lucasfilm in 2012, the game became office of the non-canonical Star Wars Expanded Universe (also known as Star Wars Legends), and an alternative origin for the Rebel Alliance and the Galactic Civil War was given in other forms of Star Wars media, such as Star Wars Rebels.
Star Wars: The Force Unleashed received generally mixed to positive reviews from critics, with praise for its story, voice acting, physics, art and soundtrack, but criticism for its linear gameplay and technical issues. The game was a bestseller in the United States and Commonwealth of australia, with over one million copies sold its debut calendar month. Equally of February 2010[update], the game had sold over 7 million copies, and was the fastest-selling Star Wars video game of its time.[five] A sequel, Star Wars: The Forcefulness Unleashed II, was released in October 2010.[half dozen]
Gameplay [edit]
The Strength Unleashed is a third-person action game in which the thespian's character's weapons are the Strength and a lightsaber.[7] Developers treated the main graphic symbol's lightsaber similar some other Force power, and wanted to ensure "something visceral and cool" happened with each button-push.[seven] The game has a combo arrangement for stringing lightsaber attacks and for combining lightsaber attacks with Force powers.[vii] Experience points earned by killing enemies and finding artifacts tin be used to increase Starkiller'southward powers and traits.[viii] The gameplay is intended to exist easy to learn; the evolution squad included "horrible" gamers to assist ensure the game's accessibility.[9] Players tin can casually run and gun through the game, just the game rewards those who take a stealthy, more tactical arroyo.[ix] The game includes enemies that are easy to overcome; game difficulty arises from presenting these enemies in large numbers that can habiliment down the player'south character.[10] Additionally, enemies learn from the player's character's attacks; using the same attack on different characters tin can sometimes lead to the histrion's grapheme doing less damage.[eleven] The enemies, which number over fifty, have various strengths and weaknesses; developers faced the difficulty of finer placing them throughout the game's varied environments.[10]
Version differences [edit]
The Force Unleashed has different features across platforms. The PlayStation 3 and Xbox 360 versions, powered past the Ronin engine, utilize high-definition graphics and advanced dynamic destruction furnishings. These versions too back up downloadable content in the class of two expansions that expand upon the game'south plot.[ citation needed ] The Nintendo versions utilise motion controls to implement Starkiller's attacks, with the Wii version using the Wii Remote to execute lightsaber attacks and the Nunchuk to wield Force powers,[12] while the Nintendo DS version utilizes the touchscreen to execute attacks, where single actions can exist executed by tapping a certain region of the screen (with each region respective to a particular action, such as jumping or Strength pushing), while more advanced attacks can exist performed by dragging the stylus across neighboring regions of the screen.[13]
The PlayStation 2 and PlayStation Portable versions are identical in content to the Wii version, which is different than the PS3 and Xbox 360 version due to these three systems' technical limitations. Since these versions do non support or use downloadable content, they exclusively intersperse sure levels with three of the five Jedi trials that Starkiller completes at the Jedi temple in Coruscant to further hone his abilities, which are all included in a DLC pack for the PS3 and Xbox 360 versions.[fourteen] The PSP version also exclusively features 5 additional "historical" bonus levels that re-enact pivotal scenes and duels throughout the Star Wars saga,[15] likewise as special scenarios that tin exist played with as different Star Wars characters who accept the same abilities in the standard single-actor manner. The Nintendo DS version utilizes 3-D graphics like all other major versions, but lacks voice acting.
The Wii and handheld versions support multiplayer. Two players duel against each other equally famous Jedi and Sith in the Star Wars saga in the Wii version,[12] while the handheld versions utilise wireless multiplayer for a four-histrion battle manner.[16] [15]
Plot [edit]
Shortly into the Galactic Empire's rule, Imperial spies locate a Jedi survivor of the Keen Purge named Kento Marek on Kashyyyk. Darth Vader arrives as the planet is invaded and eliminates whatsoever Wookie resistance between him and the avoiding Jedi. Reaching Kento's dwelling,[17] [xviii] Vader easily defeats him in a lightsaber duel but senses someone far more powerful nearby. Initially believing it to exist Kento'southward Jedi Main, Vader prepares to execute the defiant Jedi until his lightsaber is suddenly force pulled from his mitt past Kento'southward son Galen. Sensing the boy's strong connection to the Force, Vader proceeds to impale Kento and an Purple squadron later on they endeavour to execute Galen and secretly takes him as his secret apprentice with only a select few knowing of his existence.
Years later, an adult Galen (given the alias "Starkiller") completes his Sith training. He is sent by Vader to eliminate several Jedi survivors across the milky way in grooming for assassinating the Emperor then that the two of them tin can rule the galaxy together. Starkiller travels aboard his personal transport, the Rogue Shadow, alongside training droid PROXY (who is programmed to try and kill Starkiller) and Imperial pilot Juno Eclipse.[19] Starkiller's targets include Rahm Kota, a Clone Wars veteran and leader of a militia;[d] Kazdan Paratus, insane later on years of isolation on Raxus Prime;[e] and Shaak Ti, who is hiding on Felucia. As they duel, Kota senses that Vader volition not ever exist Starkiller's master and that he volition be office of his futurity before being blinded with his ain lightsaber and falling to his seeming expiry. Before she dies, Shaak Ti warns Starkiller that he will somewhen be betrayed by Vader. His last mission consummate, Starkiller is summoned by Vader as the Emperor arrives. Vader so swiftly impales Starkiller, and at the Emperor'southward insistence, hurls his amateur through a window into space to prove his loyalty.
Unbeknownst to the Emperor, Vader has Starkiller recovered and resuscitated. Vader sends Starkiller to foster a rebellion amongst the Empire'south enemies, every bit part of his program to create the proper conditions to overthrow the Emperor. Starkiller rescues Juno, who had been arrested and branded a traitor to the Empire, and escapes with her and PROXY. Looking for allies to aid his mission, Starkiller finds an live Kota on Cloud Metropolis, rendered blind and reduced to alcoholism, and rescues him from Imperial forces.
The group travels to Kashyyyk to locate Kota's contact, senator Bail Organa. Starkiller discovers his erstwhile home and meets his father'southward spirit, who expresses remorse for Starkiller's upbringing under Vader.[f] To gain Bail's trust, Starkiller rescues his convict daughter Princess Leia Organa, and liberates the enslaved Wookiees at her asking. Starkiller learns from Kota that Bond went missing on Felucia, after searching for Shaak Ti in the hope she would rescue Leia. Starkiller travels to Felucia to find Bail, discovering he had been captured by Shaak Ti'due south former apprentice Maris Breed, who succumbed to the Dark Side afterwards her primary's decease. Starkiller defeats Brood merely spares her life, and convinces Bail to join the rebellion.
To convince more than dissidents to practice the aforementioned, Vader suggests that Starkiller attack a Star Destroyer facility on Raxus Prime number to show that the Empire is vulnerable. Juno learns Starkiller is withal serving Vader and chastises him, just agrees to continue silent. On Raxus Prime number, Starkiller is attacked past PROXY, who attempts to fulfill his programming by killing him, but Starkiller defeats him, destroys the facility, and pulls a falling Star Destroyer out of the sky using the Force.[chiliad] Bail meets with fellow senators Mon Mothma and Garm Bel Iblis on Corellia to formally organize a rebellion, only for Vader to make it and arrest them and Kota. After overpowering Starkiller, Vader reveals that he was only a tool to lure out the Empire'due south enemies, and had never intended to use him to overthrow the Emperor. Starkiller escapes after PROXY sacrifices himself by attacking Vader.
Juno rescues Starkiller, who uses the Force to see that Kota and the senators are being held on the Death Star. Later bidding farewell to Juno, Starkiller battles his mode through the station to reach the Emperor'south throne room. Vader confronts him, but Starkiller defeats his old main and faces the Emperor, who tries to goad him into killing Vader so Starkiller tin can have his place. Kota tries to attack the Emperor, but is subdued with Force lightning. At this point, the histrion must choose between saving Kota (Low-cal Side) or killing Vader (Dark Side).
- If the histrion chooses the Light Side, Starkiller defeats the Emperor, but spares him at Kota's urging. The Emperor unleashes Force lightning at Kota, just Starkiller absorbs information technology, sacrificing himself to allow Kota and the senators to escape on the Rogue Shadow. The Emperor and Vader become concerned that Starkiller has become a martyr to inspire the newly-formed Rebel Brotherhood. On Kashyyyk, the senators proceed with the rebellion and Leia chooses Starkiller's family crest every bit their symbol. Kota tells Juno that amongst Starkiller's dark thoughts, Juno herself was 1 brilliant spot that he held onto right until his death.[20]
- If the player chooses the Nighttime Side, Starkiller kills Vader and is congratulated by the Emperor, who commands him to impale Kota to sever his ties to the Jedi and become a Sith Lord. Starkiller instead attacks the Emperor, who foils his endeavour and and so crushes him with the Rogue Shadow, severely injuring Starkiller and killing Juno, Kota, and the senators. Starkiller later awakens to find his body being grafted with armor to keep serving the Emperor, though he assures Starkiller that he will be replaced in one case he finds a new apprentice just every bit Vader before him.
Downloadable content [edit]
Three downloadable content (DLC) levels for the game were released. The get-go one is set during the events of the main story and explores more of Starkiller's background,[21] while the second and third ones expand upon the non-canonical Dark Side ending of the game, taking identify in their own alternate timeline.[22] [23]
The Coruscant DLC depicts Starkiller, at some indicate before traveling to Kashyyyk, deciding to visit the abandoned Jedi Temple to acquire more virtually his identity and connection to the Force. After fighting his way past the Imperial security forces, he reaches the one-time Council Chambers, where he meets Kento Marek's spirit who tells him that he needs to pass three Jedi trials. Upon doing so, Starkiller is faced with a mysterious Sith warrior, revealed to be a night reflection of himself created by his own fright. Post-obit his defeat, Starkiller finds a holocron left by Marek, who reveals himself as his father and implores him to render to the calorie-free side. Starkiller and then returns to the Rogue Shadow to resume his electric current mission.
The Tatooine and Hoth DLC's are prepare during alternate depictions of A New Hope and The Empire Strikes Back, respectively, and present Starkiller every bit the Emperor'southward trusted assassin, referred to as "Lord Starkiller". In the Tatooine DLC, he is tasked with retrieving the Decease Star plans stolen by the Rebel Alliance, which take been tracked to Tatooine. He visits Jabba the Hutt, who has knowledge on the plans' whereabouts, revealing they are in the possession of two droids at Mos Eisley. When Starkiller refuses to work for him, Jabba attempts to have Starkiller eaten by his rancor. Killing the animal, Starkiller escapes from Jabba's palace after massacring Jabba's mercenaries, including Boba Fett. At Mos Eisley, Starkiller kills Jedi Master Obi-Wan Kenobi afterward a duel which allows the droids to board the Millennium Falcon, though Starkiller manages to place a tracking device on the ship before it takes off.
In the Hoth DLC, Starkiller partakes in the Boxing of Hoth, where the Empire attacks the weakened Rebel Alliance's base. During the battle, Starkiller infiltrates the base with orders to capture Luke Skywalker, who had begun preparation equally a Jedi. Starkiller finds and defeats Skywalker in the base's hangar, severing his correct hand. When the Falcon tries to take off, Starkiller seizes the send with the Force while goading Skywalker to give into the Dark Side to rescue his friends. Skywalker attacks Starkiller with Force lightning, causing him to let go of the ship and congratulate Skywalker for embracing the Night Side, planning to make him his apprentice the aforementioned way Vader did to him.
Bandage and characters [edit]
- Sam Witwer every bit Galen Marek/Starkiller — The forbidden kid of a Jedi, Starkiller was adopted by his father's killer, Darth Vader, who, aware of his strong connection to the Force, raised him to be his secret amateur. In one case his training is consummate, Starkiller is dispatched by his master to kill several prominent Jedi who survived the Dandy Jedi Purge.[24] [25] Although initially interim as a villain, Starkiller is "really just [a] damaged kid."[26] Developers decided not to give Starkiller a proper name in the game, merely the novelization reveals his real name as "Galen Marek".[27] [28] Although Starkiller starts as Vader's amateur, a focus of the game is to allow the character to evolve into "something more than heroic, something greater."[25] Audio managing director David Collins saw a resemblance between Starkiller concept art and his friend, Witwer; Collins asked for Witwer's headshot and an audition reel, and a few weeks later Witwer sat for a 45-minute audition.[29] Witwer secured the role by demonstrating to developers his deep understanding of the character;[30] in portraying Starkiller, Witwer brought many new ideas nearly the character and imbued him with a sense of humanity.[26] Developers tried not to make Starkiller then evil that players would have difficulty connecting to him, aiming to strike a rest between loyalty to his master and his growing sense of disillusionment with the Empire.[26] The graphic symbol'south name is an homage to "Anakin Starkiller," the original proper name of the grapheme that eventually became Luke Skywalker.[31] [32]
- Matt Sloan as Darth Vader — A powerful Dark Lord of the Sith, high-ranking enforcer of the Empire, and Starkiller's chief, who discovers Starkiller as a child and trains him.[25] In training Starkiller by having him chase the few remaining Jedi survivors, Vader intends to prepare him to overthrow the Emperor, although in that location are "twists and turns" in this scheme.[25] The events depicted in The Force Unleashed are pivotal to Darth Vader's history and development, depicting him as being largely responsible for the events leading to the Galactic Civil War, depicted in the original Star Wars trilogy.[33]
- Nathalie Cox as Juno Eclipse — Rogue Shadow'due south pilot and Starkiller'south love involvement.[34] [35] Eclipse was non originally part of the game; early on concepts had the apprentice as an older character who develops a connexion with a young Princess Leia.[36] Star Wars creator George Lucas, uncomfortable with this idea, encouraged the developers to create a love interest.[36] The apprentice, who has had limited interaction with women when the game begins, does not at first know how to human action around her.[36] Her introduction early on in the game allows the relationship with Starkiller to develop, and her inclusion helps "recapture that rich ensemble feel of the original Star Wars".[36] According to Sean Williams, who wrote the novelization, the romantic storyline is the primal to The Force Unleashed.[33] The proper noun "Juno Eclipse" was originally proposed every bit a name for the character eventually called "Asajj Ventress" — it was ultimately rejected as insufficiently villainous.[36] The Force Unleashed project pb Haden Blackman brought the name back for the mythic quality of the name "Juno" and the duality suggested by an "eclipse."[36] Cox, in addition to strongly resembling the character'southward concept art, had "integrity and poise" advisable to Juno Eclipse that helped the thespian secure the office.[30]
- Cully Fredricksen as General Rahm Kota — A Jedi Principal and Clone Wars veteran who provides Starkiller with boosted insight into the Force and helps connect him to his Jedi heritage.[35] Developers realized early that Starkiller would require insight into the Forcefulness from someone other than Darth Vader; after rejecting the thought of this coming from the spirit of Qui-Gon Jinn or some version of Darth Plagueis, they decided to fill this part with one of Starkiller's Jedi opponents.[36] The graphic symbol was conceived every bit a "tough-as-nails" dissimilarity to the more traditional image of a Jedi represented by Jinn and Obi-Wan Kenobi.[36] Senior concept artist Amy Beth Christianson drew upon samurai influences for Kota'due south appearance.[26] [36] The character changed picayune later on being conceived; Fredricksen'southward own traits made the character tougher.[36] Fredricksen was the first actor bandage for the project.[thirty]
- Adrienne Wilkinson as Maris Brood — A Zabrak survivor of the Jedi Purge and Shaak Ti's amateur.[36] After her main's decease at Starkiller's hands, Brood falls to the dark side and uses Felucia'south inhabitants to wage war on the Regal forces trying to occupy the planet. The graphic symbol was originally conceived equally a pirate captain, and Christianson's early art included Brood's distinctive lightsaber tonfas.[36] Wilkinson brought force to her performance, leading to an expansion of the role with more dialogue.[36]
- David Westward. Collins as PROXY — Starkiller'due south droid sidekick, designed to constantly examination his lightsaber and Force abilities, as well as deliver of import messages through holographic projection.[25] Collins said PROXY has C-3PO'southward innocence but also is "really dangerous."[25] The companion trade paperback describes the conflict between PROXY's chief programming to kill Starkiller and its cocky-imposed want to assistance him;[37] PROXY is eager to please Starkiller, but does not know how unsafe it can be or that there is a conflict between its programming and Starkiller's wishes.[26] Trying to avert having PROXY'due south dialogue get too reminiscent of either C-3PO or the villainous HK-47 of Knights of the Old Democracy, developers focused on PROXY's friendly naïvety.[26]
- Jimmy Smits equally Bail Organa — The Emmy Award-winning Smits voices the grapheme he played in the Star Wars prequels: a Galactic Senator from Alderaan and Princess Leia'south adoptive father who becomes a founding fellow member of the Rebel Brotherhood.[38]
Other performances include Tom Kane as Kento Marek and Captain Ozzik Sturn, Larry Drake every bit Kazdan Paratus, Susan Eisenberg equally Shaak Ti, and Catherine Taber every bit Princess Leia Organa. In add-on to voicing Starkiller, Witwer also provided the voice of Emperor Palpatine.[39] R2-D2 also makes an advent in the game alongside Leia. The game's downloadable content features David W. Collins as Jabba the Hutt, Dee Bradley Baker equally Boba Fett, Rob Rackstraw every bit Obi-Wan Kenobi, and Lloyd Floyd as Luke Skywalker.
Development [edit]
Concept [edit]
Game planning began in summer 2004.[41] Initially, about six developers started with a "clean slate" to conceptualize a new Star Wars game; the small group of engineers, artists, and designers spent more than a yr brainstorming ideas for what might make a skilful game.[42] Over 100 initial concepts were whittled down to twenty to 25 that included making the game the third entry in the Knights of the Old Republic serial or having the protagonist be a Wookiee "superhero", Darth Maul, a compensation hunter, a smuggler, a mercenary, or the terminal member of the Skywalker family.[nine] [43] [44] [45] The decision to focus on the largely unexplored menses between Revenge of the Sith and A New Hope helped energize the blueprint squad.[42] Consumer feedback helped the developers narrow in on seven concepts, and elements from those seven went into The Force Unleashed 's overall concept.[ix]
Production was greatly aided by concept art, which was intended to visually span the 2 Star Wars trilogies, convey the impression of a "lived-in" universe, show how the galaxy changes under Majestic rule, and to seem familiar yet new.[26] [41] An off-hand comment well-nigh the Force in the game being powerful enough "to pull a Star Destroyer out of the heaven" inspired an image by senior concept artist Amy Beth Christenson that became an important role of the developers' idea pitches and evolved into a major moment in the game.[26] These illustrations also inspired the creation of dozens of uncomplicated, 3-dimensional animations.[41] Somewhen, a 1-infinitesimal previsualization video highlighting the thought of "kick someone's donkey with the Force" helped convince the designers that The Forcefulness Unleashed would exist "a great game";[41] [46] George Lucas, upon seeing the one-minute video, told the designers to "go brand that game".[46] In one case the concept was solidified, the evolution team grew from ten to twenty people.[47] The idea of "reimagining" the Force as "amped upward" in The Force Unleashed aligned with LucasArts' overall goal of harnessing the ability of the latest video game consoles to "dramatically" change gaming, specifically through the use of simulation-based gameplay.[42]
Story [edit]
In Apr 2005, later on several months of planning, the LucasArts team received Lucas' encouragement to create a game centered on Darth Vader's hugger-mugger amateur in the largely unexplored period between Revenge of the Sith and A New Hope, drawing the two trilogies together.[24] [43] [44] [48] LucasArts spent vi months developing the story.[9] Lucas spent hours discussing with the developers the relationship between Darth Vader and Emperor Palpatine and provided feedback on what Vader would want out of and how he would motivate an apprentice.[49] [50] Lucas Licensing reviewed many game details to ensure they fit into canon.[51] Focus grouping feedback indicated that, while hunting down Jedi at Vader'southward order would exist fun, the character should exist redeemed, in keeping with a major Star Wars motif.[9] Although the game introduces new characters, developers felt the presence of characters already office of Star Wars would assist anchor the game inside the official continuity.[26] Before the game's release, Lucasfilm claimed information technology would "unveil new revelations about the Star Wars galaxy" with a "redemption" motif.[24] [52] The story progresses through a combination of scripted events, in-game cinematics, cutscenes, and dialogue.[49]
Technology [edit]
During pre-production, nearly 30 people were on the project team.[47] LucasArts spent several years developing the tools and technology to create The Strength Unleashed.[54] Prototyping, level construction, marketing, and public relations took nigh a year.[9] Until late 2006, the production team was ascertaining "how many polygons, lights, [and] characters" adjacent-generation platforms supported;[47] a year of full production began in early 2007.[9] A series of apace-produced "play blast" videos helped the developers focus on mechanics, the user interface, and finishing moves.[26] Development of the Xbox 360 version came commencement; PlayStation 3 development started when the product team had plenty development kits.[43] Making the game run on both the PlayStation 3 and Xbox 360 was "a monumental task".[49]
The game is based on LucasArts' proprietary "Ronin" game engine but also integrates third-party engineering: Havok for rigid body physics, Pixelux Entertainment'south "Digital Molecular Matter" (DMM) for dynamically destructible objects, and NaturalMotion'due south Euphoria for realistic non-role player character artificial intelligence.[43] LucasArts' programmers had to overcome technical hurdles to get Havok-, DMM- and Euphoria-coded components to interact.[17] Developers also had to strike a balance betwixt realistic and entertaining physics.[17] LucasArts initially opted not to release a personal calculator version of The Strength Unleashed, stating that doing the game well would be too processor-intensive for typical PCs[24] and that scaling downwards the game's procedural physics for the PC platform would "fundamentally" change The Force Unleashed 's gameplay.[55] Nevertheless, LucasArts later announced Windows and Mac versions of the game, developed in conjunction with Aspyr Media, for release in Fall 2009.[56]
Defective Havok, Euphoria, and DMM, Krome's Wii version relies on the company'southward in-house physics engine.[57] Some character animations may be ragdoll while others are preset; in developing the game, Krome tried to blur the distinction between the 2.[57] The lighting system in the Wii version is more advanced than that in the PS2 version, which Krome also congenital; the PS2 includes more graphic details than their PSP version.[57]
ILM collaboration and cast performance [edit]
The Strength Unleashed is intended to make players remember they are "actually, finally, in a Star Wars movie".[58] It is the beginning game on which LucasArts and Industrial Light & Magic (ILM) collaborated since they both relocated to the Letterman Digital Arts Eye in San Francisco, California.[52] This collaboration immune the companies to co-develop tools to brand moving picture-quality effects.[59] LucasArts worked with ILM'due south Zeno tool framework and helped ILM build its Zed game editor.[60] Lucas said having the 2 companies working together in the aforementioned building was "a nifty collaboration".[61]
It took Senior Manager of Voice and Audio Darragh O'Farrell four months to cast The Force Unleashed.[62] ILM's face up- and motion-capture "CloneCam" technology recorded actors' vocalism and physical performances.[54] [63] This led to a change in LucasArts' casting process: for the outset time, actors needed to friction match characters' age and gender.[63] Actors performed their lines together, rather than in isolation, to meliorate get the sense of their characters interacting with each other.[54] Consequently, the script's dialogue was reduced while reliance on characters' expressions — captured through the CloneCam — increased.[63] CloneCam technology had previously been used in producing the Pirates of the Caribbean movies.[63]
Music [edit]
LucasArts music supervisor Jesse Harlin said the music matches the game'southward motif of redemption and goal of bridging the gap betwixt Revenge of the Sith and A New Promise:
We had to make sure that the game's score started off rooted inside the Prequel Trilogy experience of ethnic percussion and sweeping themes that spoke to the nobility and grandeur of the old Jedi Social club. Every bit the game progresses, however, the Empire gains more control, the Jedi are hunted, and the ordered command of the Prequels gives way to the more romantic temperament of the Original Trilogy.[64]
The game's soundtrack includes material equanimous by John Williams for the films in add-on to fabric created specifically for The Force Unleashed. Jesse Harlin composed the game's main theme, while Marker Griskey equanimous the score. Griskey fabricated use of several motifs from the motion-picture show scores also as Harlin'southward primary theme.[64] [65] The 90-minute soundtrack was recorded by the Skywalker Symphony Orchestra and mixed at Skywalker Audio in Lucas Valley in September and Oct 2007.[64] During gameplay, a proprietary engine combines "musical elements co-ordinate to the footstep, plot, and environment of the game at whatsoever given moment", resulting in a unique musical experience.[65] A promotional soundtrack album was made bachelor online through Tracksounds.com in 2008.[65]
No. | Title | Length |
---|---|---|
1. | "The Strength Unleashed" (Jesse Harlin) | 1:xix |
2. | "General Kota and the Control Room Duel" | three:44 |
three. | "Infiltrating the Junk Temple" | 2:54 |
iv. | "Drexl's Raiders" | 2:51 |
five. | "Budgeted Felucia" | 3:28 |
vi. | "The Sarlacc Unleashed" | 3:20 |
7. | "Maris and the Bull Rancor" | 2:11 |
8. | "PROXY and the Skyhook" | two:37 |
9. | "Redemption" | 2:19 |
10. | "Juno Eclipse and Finale" | 1:12 |
11. | "Ton'yy Rho's Uglehop" (Bonus Track, Jesse Harlin) | 1:13 |
Total length: | 25:08 |
Expansion [edit]
Two weeks after the game's release, LucasArts appear development on two downloadable expansion packs for the PlayStation 3 and Xbox 360 versions of the game.[66] The first expansion added "skins" that allow the histrion's character to announced as Star Wars figures other than Starkiller, such as Obi-Wan Kenobi, Anakin Skywalker, Qui-Gon Jinn, Jango Fett, C-3PO, Luke Skywalker, Darth Maul, Darth Sion, Mace Windu, Plo Koon, Kit Fisto and Ki-Adi-Mundi.[66] The skins chosen to exist part of the expansion were based in part on fans' feedback.[14] The second expansion pack added a new mission that expands on Starkiller'due south background.[21] Although a moment in the game's primary story was considered every bit a "jumping off bespeak" for the expansion, LucasArts decided instead to make the new mission instantly accessible to players.[14] The mission's location — the Jedi Temple on Coruscant — appears in the Wii, PlayStation 2 and PlayStation Portable versions of The Force Unleashed, but was cut during planning from the PS3 and Xbox 360 platforms.[xiv]
The Tatooine Downloadable Content, released Baronial 27, 2009, is the first of 2 expansions that occur in an "Infinities" storyline, an alternate history in which Starkiller kills Vader and becomes Palpatine's assassinator.[22] [23] The second Infinities expansion, which takes place on Hoth, was originally merely available equally part of the Ultimate Sith Edition, which also includes all previous downloadable content.[22] However, the Hoth expansion was later made available for download on the PlayStation Network and Xbox Alive.[67]
Reception [edit]
1.738 million unit sales of The Force Unleashed across all platforms made it the third acknowledged game globally in the third quarter of 2008;[103] as of July 2009, it had sold half dozen meg copies.[22] The Forcefulness Unleashed was both the fastest-selling Star Wars game and LucasArts' fastest-selling game.[104] The Forcefulness Unleashed won a Writers Guild of America award for Best Video Game Writing.[105]
PlayStation three, Xbox 360 and PC [edit]
The Force Unleashed received mixed to fairly positive reviews. Electronic Gaming Monthly said the game is "ambitious--yet dissatisfying";[101] nevertheless, GameSpot said the game "gets more right than it does incorrect".[78] GameSpot said the PC port of the game retained all of the game's strengths and weaknesses, but that the port failed to take advantage of the PC platform.[76]
GameSpot called the game's story "more intimate and more than powerful" than the Star Wars franchise'south prequel trilogy;[78] X-Play identified the game'south story as i of the game's "few brilliant spots" and said the game'southward visuals successfully convey Star Wars ' "classic used universe" feel.[89] GamePro and GameSpot praised the game'southward art and physics, and GamePro also commended Starkiller's "cool powers".[106] [107] IGN praised the game's voice acting, peculiarly Witwer's performance every bit Starkiller.[84] The Washington Times identified Marker Griskey's soundtrack every bit "some other star" of the game, and Tracksounds called information technology "the almost entertaining Star Wars score since Render of the Jedi".[38] [65] Time called The Forcefulness Unleashed the seventh all-time video game of 2008.[108] The game received GameSpot'due south 2008 award for Best Employ of a Artistic License and was nominated for Best Voice Interim.[102] [109] Gaming Target selected the game as 1 of their "40 Games Nosotros'll Even so Be Playing From 2008".[110]
Conversely, Entertainment Weekly called The Force Unleashed the second-worst game of 2008 and GameTrailers chosen information technology the well-nigh disappointing game that year;[111] [112] information technology was too a nominee for GameSpot's Almost Disappointing Game recognition.[113] Official Xbox Magazine cited the game's linear gameplay and lack of multiplayer as reasons the game falls curt of existence "an all-engrossing Star Wars feel".[101] gamesTM suggested that allowing players to accept a hack-and-slash arroyo means many "will never view the title's full potential".[101] IGN and 10-Play criticized some dominate battles and enemies' beliefs;[89] [114] GamePro besides faulted "disappointing" boss battles and the game's "uneven" combat.[106] Rather than feeling more powerful as the game progresses, GamePro felt that increases in Starkiller's powers were dampened by increasingly hard enemy abilities and positions;[106] X-Play commented that despite a skilful level-upwardly organization, Starkiller and his enemies are "pretty much on even basis nearly of the time".[89] Wired.com, X-Play, and GameSpot criticized the game's 3rd-person camera and the sequence that requires the player to make Starkiller pull a Star Destroyer out of the sky.[78] [89] [107] [115] Wired.com speculated that LucasArts could have recognized the frustration of the Star Destroyer sequence and removed it, but left it in because they hyped the sequence earlier the game's release.[115] Wired.com and GameSpot further criticized the load times and sharp gameplay-cinematic transitions.[78] [107] [115] GameSpot also faulted "loose" targeting and some visual and audio glitches.[78] [107] IGN, which also identified problems with targeting, speculated that DMM's processor intensiveness limited its utilise throughout the game, detracting from players' ability to feel immersed.[114] GameTrailers and IGN were disappointed with the lack of variety within and between levels.[84] [116] Ten-Play, pointing to "Default Text" as the bonus objective description in the Xbox 360 version'south final mission and other glitches, said information technology seems the developers one twenty-four hour period "just stopped working on the game".[89] GameSpot cited the port'due south lack of visual options and poor framerate as prove the PC edition had been rushed.[76]
IGN described the Jedi Academy expansion as "pretty decent".[117] GameSpot said LucasArts seems to have best-selling some of the game's criticisms in developing the Tatooine expansion,[23] simply IGN called the level'southward boss fights "a joke" in lite of the actor'southward high Force powers.[118] IGN found the level pattern in The Ultimate Sith Edition 's Hoth scenario uninteresting, and called the boss fight confronting Luke Skywalker tough but "not near as fun" as it could have been.[118]
The demo was the fourth near-played Xbox Live game during the calendar week of Baronial 25, trailing Thou Theft Auto IV, Halo 3, and Call of Duty iv: Modern Warfare;[119] it was the ninth near-played Xbox Live title throughout all of 2008.[120] The calendar week it was released, The Forcefulness Unleashed was the sixth near-played game on Xbox Live, and it rose to fifth the following week.[121] [122] In its commencement week on sale in Australia, the PS3 and Xbox 360 versions of The Forcefulness Unleashed were the top and second-best sellers, respectively.[123] In the United States, the PlayStation three and Xbox 360 version sold 325,000 and 610,000 copies, respectively, in September 2008; that month, the Xbox 360 version was the best-selling game and the PlayStation 3 version was the fifth best-selling game for their respective consoles.[124] [125]
Other platforms [edit]
Nintendo Ability praised the story and the number of lightsaber combos only criticized the game's easiness and hack-and-slash gameplay.[126] It also praised the Wii version for its story and Force powers, merely criticized the game's lightsaber controls and linear gameplay.[126] GameSpot noticed visual glitches and problematic audio compression that detracted from the Wii version'due south "mature and exciting" story, adding that the reduced number of Force-manipulable objects helps mitigate the targeting problems experienced on other platforms.[79] Referring to the Wii remote and nunchuck controls, GameSpot likewise speculated that The Force Unleashed is "possibly the most waggle-heavy" Wii game.[79] Zero Punctuation criticized the Wii version's graphics and compared lightsaber combat to "trying to follow an aerobics routine with both your artillery tied to unlike windmills".[127] The ability to upgrade Starkiller's abilities in the PS2 version, according to IGN, is not as "robust" as information technology should exist, and the game's targeting system is sometimes frustrating.[128] IGN said the PS2's real-time cutscene rendering made Starkiller seem emotionless, and that pre-rendered cutscenes would have been ameliorate.[83] GameSpot found the DS version's plot interesting just the storytelling itself "lackluster".[75] While the DS version is easy, with Starkiller killing enemies "like a hot knife through butter", GameSpot said the player'southward sense of power is non matched by a sense of freedom.[75] GameSpot chosen the PSP version's photographic camera "unwieldy", but added that smaller and less cluttered environments brand the targeting system less frustrating than on other platforms.[15] The Wii version was a nominee for multiple Wii-specific awards from IGN in its 2008 video game awards, including Best Story and All-time Phonation Acting.[129] [130]
In the week of its release, the Wii version was the sixth bestselling game in Australia and was 2nd to Wii Fit amidst games for that platform.[123] The PS2 version was the eighth bestseller in Australia, and both the PS2 and PSP versions were the peak sellers on their corresponding platforms.[123] The DS version was 8th most sold amid DS games in Australia.[123] In the U.s., the Wii version sold 223,000 copies in September 2008, making it the ninth all-time-selling game that month.[124] [125] In the Us, the PlayStation 2 version was the 14th best-selling game in September 2008, selling over 100,000 copies.[131]
Further reading [edit]
- Williams, Sean (August 19, 2008). Star Wars: The Force Unleashed . Del Rey Books. ISBN978-0345502858.
Notes [edit]
- ^ LucasArts developed the PlayStation 3 and Xbox 360 versions; Ported to Microsoft Windows and OS X by Aspyr; Krome Studios adult the PlayStation 2, PlayStation Portable, Wii, and Switch versions with 60fps; northward-Space adapted the game to Nintendo DS; iOS, J2ME and Due north-Gage versions developed by Universomo.
- ^ iOS, J2ME and Due north-Gage versions published past THQ Wireless; Switch version published by Aspyr.
- ^ Wii and handheld versions only.
- ^ In the Wii, PS2, and PSP versions, after this battle, Vader sends Starkiller to the Jedi Temple on Coruscant for boosted preparation. After fighting past Imperial forces, Starkiller endures the Jedi Trial of Skill by battling and defeating a simulation of the ancient Sith Lord, Darth Desolous.
- ^ In the Wii, PS2, and PSP versions, afterward this battle, Vader sends Starkiller back to the Jedi Temple. After fighting by Imperial forces, Starkiller endures the Jedi Trial of Insight past contesting a simulation of the ancient Sith Lord, Darth Phobos. Phobos senses Starkiller's allure to Juno Eclipse and fear of her decease and exploits it past taking Juno's form, but Starkiller defeats her.
- ^ In the Wii, PS2, and PSP versions, Starkiller meets and rescues Kota on Nar Shaddaa, then before going to Kashyyyk, returns to the Jedi Temple and endures the Jedi Trial of the Flesh by battling a simulation of his male parent, Kento Marek. Information technology is here that Starkiller meets his male parent and discovers his truthful identity, replacing the sequence of him visiting his onetime home.
- ^ In the Wii, PS2, and PSP versions, the battle against PROXY is replaced with a battle against an Emperor'due south Shadow Baby-sit. After this, Starkiller travels to Cloud City to rescue Garm Bel Iblis, who was kidnapped by the criminal Chop'aa Notimo and his enforcer, Kleef.
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External links [edit]
- Official website
- Star Wars: The Strength Unleashed on Wookieepedia, a Star Wars wiki
- Star Wars: The Force Unleashed at MobyGames
- Star Wars: The Force Unleashed at IMDb
Source: https://en.wikipedia.org/wiki/Star_Wars:_The_Force_Unleashed
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